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Bi Motor Gamer 19
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BiMotor Gamer 19 - Disc 2.iso
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driver.exe
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data1.cab
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master.dss
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Text File
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1999-08-30
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3KB
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60 lines
; SBK source (test) for Driver primary in-game sound-bank.
; --------------------------------------------------------
; Identical sound order to old SBK
;
; To compile a bank:
; SBK FILE.EXT [OUTFILE.EXT]
; If no output file is specified, the input filename is used and the extension
; is set to .RSB
;
; Format of lines:
; FILENAME [qualifier[s]]
; Qualfiers:
; /LOOP - the sound repeats
; /2D - the sound does not require a 3D buffer.
; (a 2D buffer uses less CPU)
; /FREQ=nnnnn - set the default frequency of the sound
; (If none specified, the WAV header frequency is used)
; /VOL=nnnnn - set the default volume of the sound (-10000..0)
; Uses DirectSound values. -10000 is silent, 0 is maximum.
; /PRI=nn - set the default priority (if none specified, it's 16)
; 0 is the highest priority. 255 the lowest.
;
audio\sounds\incar.wav /LOOP /FREQ=22050 /VOL=-300 /PRI=1
audio\sounds\outcar1.wav /LOOP /FREQ=22050 /VOL=-100 /PRI=1
audio\sounds\outcar2.wav /LOOP /FREQ=22050 /VOL=-100 /PRI=1
audio\sounds\crash1.wav
audio\sounds\crunch1.wav
audio\sounds\smash.wav
audio\sounds\loopskid.wav /LOOP /PRI=3
audio\sounds\perfectsiren.wav /LOOP /FREQ=11025
audio\sounds\boxes.wav
audio\sounds\bigcrash.wav
audio\sounds\loophorn.wav /LOOP /FREQ=22050
audio\sounds\caralarm.wav /LOOP /FREQ=11025
audio\sounds\forest1.wav /LOOP /2D
audio\sounds\sea.wav /LOOP /2D
audio\sounds\surfnoise.wav /LOOP /2D /FREQ=11025
audio\sounds\checkpoint.wav /2D
audio\sounds\beep1.wav /2D
audio\sounds\beep2.wav /2D
audio\sounds\beep1.wav /2D
audio\sounds\beep1.wav /2D
audio\sounds\beep1.wav /2D
audio\sounds\wetrainloop.wav /2D /LOOP /FREQ=22050 /VOL=-900
audio\sounds\thunder.wav /2D /FREQ=16000 /VOL=-300
audio\sounds\bankalarm.wav /LOOP
audio\sounds\gunbang.wav
audio\sounds\horn1.wav /FREQ=11025 /PRI=255
audio\sounds\horn2.wav /FREQ=11025 /PRI=255
audio\sounds\horn3.wav /FREQ=11025 /PRI=255
audio\sounds\cardbox.wav /FREQ=22050
audio\sounds\cone.wav /FREQ=22050
audio\sounds\steelbarrier.wav /FREQ=22050
audio\sounds\woodfence.wav /FREQ=22050
audio\sounds\hit.wav
audio\sounds\siren2.wav /LOOP /FREQ=11025
audio\sounds\idle.wav /LOOP /FREQ=22050